Well that concludes the rough timeline of the Arcane Realm. It’s been a long process outlining an entire world’s history but I’ve had fun learning things about real world events and periods that I didn’t know before and seeing how my fictional world would differ in its progress. I might come back and tweak them as needed but for know they should give a good general idea of the setting that a particular story could take place in. Well I hope people found these interesting!
Analogous Era: Information/Digital Age, Near-Future
Genre/Setting: Post-Cyberpunk/Bio punk/Dungeon punk
Power- Electric grid, Mana power station, hydroelectric dam, wind turbine, solar panel farms,
Have significant residence in cities/suburbs
- Genius Loci (some)
- Huli Jing
- Giant (some)
- Jorogumo (few)
- Oni (few)
- Dryad (few)
- Huli Jing
- Genius Loci
Avoided/spurred by civilization
- Individuals challenge and subvert stereotypes about their species and ethnic races, lessening prejudices and providing more opportunities
- Progressive (societal issues), young adult love, club/house become the popular and dominant subjects for music
- Alchemical reactors are reworked into turbine-like mana power stations which are safer and more efficient. Smaller portable gemstone stations are sold as generators for family houses.
- Stem-cell research brings medical and cosmetic advances for hospitals like spray-on skin cultures, and low rejection rates for organ transplants.
- Utility Belts become common for service based employment or in large treetop cities for movement devices like grapnel hooks
- Integration of information based technology into household and commercial settings causes it to rapidly increase; Sonfar network is set up as a way to link the information between all public databases that can be accessed by magic books or computers complete with program, hacking, and virus spells.
- A large amounts of conservation efforts are begun to counteract the effects of anthropological resource use and climate changes.
- Various ruins and artifacts from advanced ancient Lunarians are still continually being discovered.
- Marine Merfolk construct a few undersea cities for terrestrial species using reinforced glass and plastic, powered by geothermal vents.
- Electronic games become a popular form of entertainment and form of media. Magic energy speeds up the advancement of augmented reality games.
- A recently popular activity amongst the young and less young these days is the recreation of the classic age of guilds via dungeoneering. These large, commercial and often underground buildings attempt to recreate the dungeons of old. While the traps, weapons and monsters are benign in nature, the mood and setting are known to create a strong sense of presence. Such activities are often compared to a real life RPG.
Power– Mana power stations, fusion nuclear reactors, Ectoplasm-electric convertors
Transportation– desert animals, hovercraft, monowheels, hover bikes, personal spacecraft, airliner space rockets, Artificial Gravity, Dowsing Device, Inertial Dampening, Jet Pack, Orion Drive, Ramscoop, Solar Sail, Reinforce Field, Dimensional Portal Generators
Medicine– nuclear imaging, nano-surgery, tissue regenerating prosthetic, nano machine blood scrubber, x-stat, vaccination, gene therapy, neural relaxers, portable x-ray viewers
Cooking– pit roasting, microwave, hearth oven, pressure cooker, slow cooker, stir frying
Food storage-flash freezing, vacuum seal packs, irradiation, preserve jars
Weaponry– Coil guns, Rail gun rifle, electrolaser, superheated blades, super-chilled blades, deflector shield generators, EMP, mana-charged gemstones, anti-magic zone generators, microwave gun, Plasma Cannon, Wave-Motion Tuning Fork, Wave Motion Gun
- Qarin Faye
- Lunarians periodically use satellites and man spacecraft to monitor the events of both Kaf and the Earth.
- Qarin Faye on the lunar surface develop cultural practices and technology meant to benefit natural flora and maintain ecological balance like those of Kaf Faye.
- Arcana database serves as a network similar to the Sonfar on Kaf.
- Several advanced models of spacecraft are made via competition between private companies and government agencies.
- Rabbit henge (Gyokuto) make sizable populations on Qarin praries and woodlands, along with Elves who roam these places and part of the desert region.
- Telescoping technology emerges in developed societies and revolutionize personal travel and storage.
- Lunarians enjoy new age of prosperity as separate cultures that differ in mode of living allow fluidity of travel, allowing adults to explore and live in any culture they wish.
- Genetic manipulation/therapy is fairly commonplace in but is strictly regulated by international law. Enhancing existing abilities is legal; adding new ones to the point of trans-humanism is illegal. Alliance soldiers routinely partake in some basic genetic modification to improve lifespan and resistance to disease upon entering the military, and almost all children are screened before or just after birth and provided treatments to fix genetic defects.
- Bladeless wind turbines generate electricity by shaking, not spinning.
- Biggest government expenditure is on science research and scientists are the biggest celebrities.
- Biochemists with hugely popular talk shows for adults and children.
- Morning radio giveaways to the first caller who can correctly answer a physics problem.
- Children styling their clothing after personal protective equipment and decorating it with fake chemical splashes.
Analogous Era:mid 20th century standard of living, Electrical Age
Genre: Diselpunk, Urban/Dungeon Punk
Power-electric generator/motor, direct current, alternating current, solar cells, wind turbine, geothermal springs, alchemical reactors, few nuclear reactors, gemstone charm bags
Transportation-bicycle, quadracycle, motorcycle, mono-wheel, automobile, subway train, elevator brake, escalator, motorcycle, radar, time zones, windshield
Medicine-bandage, antibiotics, prescription pills, vaccinations, anesthetic, sterile surgery, acupuncture, x-ray machine, blood transfusion, organ transplantation, contact lenses, dialysis, germicidials
Cooking- kitchen stove, pressure cooker, solar cooker, microwave oven
Food Storage- refrigerator, freezer, metal can, cardboard box, can opener
Communication-ball point pen, radio, television (color), record player, movie camera, instant camera, copy machine, typewriter, fax machine
Weaponry-swords, ionized blades, handgun, long guns, rifle, shotgun, gatling guns, tanks, raygun, elemental arrows, electric scepter, chemical pistol, magic boomstick, charged staves
Have significant residence in cities/suburbs
- Lamia (some)
- Genius Loci
- Harpy (some)
- Huli Jing (some)
- Tanuki (some)
- Huli Jing
- Genius Loci
Avoided/spurred by civilization
- The first solar cell able to convert sunlight into electricity was constructed.
- The revised Jinn Government, Fairy, and Homins come together to create the United Sapient Species to prevent future inter-species war and genocide, mutual rebuilding of societies, and set up programs for social equity.
- Invention of alternating current made it possible to transmit electricity at high voltages over long distances.
- Debates over AC and DC electricity over practicality and safety. Demonstrations of AC lead to it being used in the first large scale central generation system and high-voltage AC transmission lines were built to connect lower-voltage distribution lines in towns and cities.
- Integration of power lines across a country led to the idea of a national power grid that provided AC mainly to urban areas.
- Electric powered households gained new inventions such as the vacuum cleaner, washing machine, air conditioner, refrigerator, fluorescent lamp, pop-up toaster.
- Mana based power began to emerge as USS passed an Act that encouraged research, development and demonstration
- Globalization is often blamed for increasing risk behaviors such as smoking and alcohol consumption, increasing social conflict, loss of identity, dislocation and dissatisfaction. Others argue that greater cultural exchange is likely to increase tolerance and understanding, while more access to information can create lifestyle and social changes with health benefits, such as gender equality, greater respect for people’s rights
- Early cultural programs are set up in human, faye, and spirit societies; a few groups against integration polices rise up and promote species-ist qualities
- Exploration of Lunarian ruins rediscovers advanced technology for the wartime era; reverse engineering provides for new domestic technologies; a huge renaissance in applied sciences.
- Renaissance spurs the creation of new utilitarian and domestic focused spell-craft; electric and mana central stations providing public power is tested in a few major mixed race urban centers; its success leads to plans of future implementations.
- The idea to the world divide into 24 time zones so that everyone in the world can be on roughly similar schedules (like noon being roughly when the sun is highest in the sky) was proposed by railway planners and engineers.
- Corporations and free trade increase, guilds decrease as education and jobs become more centralized and sedentary.
- More cities and suburbs are made displacing open territories and incorporating indigenous settlements
- Creation of technology shortens work hours, creating a leisure class. Supermarkets, delicatessens and packaged foods become the norm in large cities.
- Mana fuel cells become a commercial success; Alchemical reactors power large cities with electrical generators as back up.
- Guilds starts to get absorbed into larger corporations and start to fade away.
- With depletion in accessible coal and oil, began to embrace renewable energy, building monumental wind farms as well as the first large scale solar-thermal power plant.
- Diseases of affluence begin to crop up in urbanized and wealthy nations after a few generations.
- Advancements in farming, domestic and commercial tech, communications, and recreation are shared between species and integrated in civilian lives.
- All Lunarians awake from stasis with goals to slowly rebuild their culture and civilization; specific cultures develop according to area.
- Standardization of the availability of modern education, communications, energy, medical treatment, weaponry, transportation, and manufacturing is carried for all ethnic groups although indigenous varieties are still made available.
- While the major wars provided economic and technological booms, the dragging on of multiple smaller ones damaged the budgets and reputations of the Jinn and Faerie civilizations.
- During the various warring periods, more and more spirits move to the spirit world to escape from the physical wars.
- Deadly threats by Ghuls are artificial dragon breeds known as Jabberwocks that become stronger by absorbing/eating various forms of arcane magic; including bio-magical beings like the faye and spirit species.
- Poor transferring of jabberwocks by Ghuls causes them to escape into wild and become an invasive species on most Kaf wildlife and attack all kinds of sentient beings using ordered spell craft or their supernatural/preternatural abilities, even ghuls themselves.
- Some jabberwock follow spirits into their various home dimensions. They breeding quickly there, causing rampant damage to the spiritual energies and attack the local spirits.
- Within a century, the jabberwock infestation causes a disturbance in the stability of many spirit realms. In order to prevent the jabberwock from destroying all of the spirit realms, angels sent by an unnamed god join forces with martial guardian spirits to slay the monstrous lifeforms.
- During this time most spirits become less preoccupied with physical world including deities protecting their domains, as such prayers and the like go unanswered for longer periods of time.
- Most divinities are able to eradicate the invasive species but the damage done to the majority of spirit realms is too large to recover them in time. Evacuation efforts are made to clear out all the spirits of these doomed worlds and most have no choice but to live in the ethereal layer of Kaf.
- Only very few spiritual realms remain, the domains and homes of many spirits, including deities collapsed and are dissolved into the aether.
- A desperation mission is made to stop the operation of a Ghul doomsday device powered by immortal deities and designed to eliminate an entire species of people at a time. The resulting struggle results in the apparent destruction of the entire Ghul species.
- In the physical world of Kaf, global temperatures rise connected to the rapid increase in greenhouse gas emissions of coal plants. This causes the melting of polar regions, increasing the sea level and causing islands and shore lines to be underwater.
- The dramatic increase in the ocean temperatures leads to the gradual extinction of various forms of sea life including aquatic faye and magical beasts.
- The occurrence of natural disasters increase, including volcanic eruptions, earthquakes, tsunamis, and hurricane systems.
- The raw mana turbulence makes its return with the destruction of the World Trees wreaking worldwide havoc.
- Many species of faye like Elves, Dwarves, Centaurs, and Trolls die out or diminished to critically endangered numbers, the Faeries Courts dissolve as a result.
- Previous grassy plains and cleared forests soon become barren deserts
- With constant disasters killing off beings and making it resources harder to find, many towns and industrial plants previously occupied by various civilians were becoming more abandoned.
- More and more had to live off what they could find from the fallout of the wars or become bandits who stole from others to get what they need.
- Depletion of resources and technology lead to many people’s dying off and those that survived reduced to subsistence living.
Genre: Utopian Near-Future
Power-Electric motors and generators, Nuclear fission
Transportation– (military) liquid-fuel rocket, Ion drive spacecraft (civilan) electric carts
Medicine– inoculation, isolated antibiotics, injections, imaging scanners
Cooking– electronic stoves and ovens, microwaves
Communication-telegraph, radio transmission, black and white video, sound recorders
Weaponry-Machine gun, Assault rifle, C4 grenade, flash grenade, Rail-gun, Coil gun, electrolaser, EMP generators, ion cannon, Kevlar armor, carbon-nano-fibers
- Improvements on past spacecraft are carried out by enlisted Lunarians and overseen by Faerie, to develop spaceships that can reliably send over advanced weaponry and ammunition to Kaf.
- Various forms of circuitry and electronics are developed via assembly lines in factories employing Lunarians to be integrated in weaponry and location devices.
- Soon various forms of robotics arise from advancement of the golem spellcraft and alchemy of Kaf
- Research into micro technology develops programmable nanobots able to build organized units including objects, tools, machinery, and even function as an automaton.
- Nanobots are programmed and constructed into automatons to entertain soldiers and serve as walking transplants for wounded warrior’s organ replacements.
- Lunar societies face cataclysm when Ghuls break into fortified cities, factories and research centers; Lunarians and Fairies prepared for attack put their children, adolescents and selected caretakers in suspended animation to survive the onslaught.
- Isolated Qarin elves are surprised and those who survive scatter into the wilderness of the moon.
- Civil unrest begins within the Djinn culture: class and race riots erupt regarding the unequal treatment of the privileged Marid towards Ifrit and Silat races, weakening the species’ international influence.
- Invasion from Ghul Jinn involved attacks from floating disc spacecraft causing damage to a ogre dwelling and elven city.
- Both Seelie and Unseelie Courts declare war on invading Al-Ghul threat.
- Attack spurs the rapid advancement of warfare related weaponry and offensive ordered spellcraft.
- Civil unrest begins within the Djinn culture: class and race riots erupt regarding the unequal treatment of the privileged Marid towards Ifrit and Silat races, weakening the species’ international influence.
- Early spacecraft invasions are met with far range gunpowder based weaponry such as cannons and immense siege engines.
- Ghuls enhance their troops by having them possess armor crafted for rare minerals from space asteroids, or using various grades of chemical weaponry and refined ectoplasmic strains; ghuls use self-genetic alterations to create classes designed for combat or servitude.
- Faye and spirits on Qarin are assigned to develop advanced weaponry to combat Ghul forces; they assign the Lunarians to be the workforce for new applied military science and research in exchange for providing necessities.
- With the increasing focus on combat, Homins are largely ignored as expansion toward forests was slowed; wrecked ships and aircraft from Earth land in Kaf human territory.
- Dragon populations decline greatly due to Faye settling into their habitats and being hunted due to fear and attacks on livestock; this causes animosity towards Slyvan faye who raise and respect wildlife.
- Deities attempt to influence Kaphian societies by spreading worship of themselves by using their miraculous abilities against the Ghuls; Infighting begins between various pantheons due to multiple ‘’gods’’ drawing power from the same sources- multiple gods/goddesses of the sun, etc.
- Weapons and textile industry (like bleaching clothes) required mass mining of sulfur and lead.
- Steam engines were first developed to pump water out of flooding mines.
- Steam engines used cheap coal to keep coal cheap & cheap coal created the opportunity for railroads and steel, which created a positive feedback loop; rails needed steel which was heavy so steel needed railroads.
- Wages for soldiers and manufacturers were high & energy was cheap. The prices led to an industrial war-effort by giving firms incentive to invent technologies that substituted capital, coal, and firepower for labor.
- Small village populations required firearms for militias and larger settlements put up drafts during the war times.
- As the armies of Ghuls and Faerie Courts wage war, nearby territories raise up militias in an attempt to protect selves from invading forces and quartering soldiers.
- Railroads opened up new avenues for transporting raw materials and weapons across vast differences.
- In order to build railroads, the Courts were given permission in Djinn ruled lands and some of their soldiers to acquire recently claimed territories for expansion.
- Increased need for food to fed armies=more land brought under cultivation limiting biomes like rain-forests.
- Worldwide production consumed more resources & energy and overall sustainability from a destabilizing environment.
- Later warring periods introduced dramatic progress in warfare technologies including those that ran on internal combustion, electricity, magic crystals, even nuclear fission and ectoplasm. Other breakthroughs such as germ theiry, new schools of magic, organ transplants, and robotics are made during research and development efforts for the various conflicts. However the majority of discoveries are kept as military secrets, preventing most civilian and domestic applications of these breakthroughs from occurring.
- Anthropogenic extinction of various species; mega-fauna and magical beasts due to over-hunting, converting various forests into farmland/grazing ranches, and introducing invasive species into new territories.
- Extraterrestrial Honor Test/ Prank Wars
- Hypnotic Food infiltration
- Cattle Abductions
- Ghul fleet invasions
- Trench Warzones
- Court Wars
- Trans racial Slave Trade
- Start of Pantheon Infighting
- Mystic crystal Cartel
- Anti-Jinn Riots
- (Djinn) First Civil Rights Movement
- Graffiti Platoons
- Abolitionist Movement
- Lycanthropy Plague
- Vampiric Spread
- Undead Rising
- Battleship Blockades
- Age of Piracy
- Underwater Warfare
- Air Raids & Aerial Piracy
- Nuclear Winter
- Cursed Zones
- Urban Sprawl and shoot outs
- Rise of Guerrilla Unit
- Counter Culture Movement
- Invasive Jabberwock Infestation
- Deicide Murders
- End of the Pantheon Age
- Doomsday Scare
- Fall of Lunar Civilizations
- Global Environmental Apocalypse
- Mass magical beast/megafauna Extinction
Crash Course links that helped me with this era’s details:
Genre: Fantasy (Fairy Tale Retellings)
Age Group: All-Ages
Imagine a world where fantastical creatures of myth of legend not only thrive but communicate and cooperate with one other. Where a mermaid bartering a pearl necklace for 2 coconut waters from a jinn is a common everyday occurrence. In the mountains of this land, where the evergreen and bamboo trees grow as far as the eye can see, was a small log cabin. Making their home there was an elderly Tengu couple. They resembled everyday folk with the black feathers and beaks of crows. The male had worked the area to provide for his wife for at least 300 years. However throughout all this time, they weren’t able to rear any chicks to raise a family.
One day, the husband flew down to the valley while carrying a load of cut timber with him on his back. There were merchants from across the world who came together in one great big bazaar to trade their goods. From this marketplace he was able to acquire fish, silk, clay, and a crate of peaches. Since he had to carry it all by himself, by the time he brought it all back home, he was out of breath and rested on his hammock. His wife took out the peaches to wash them in a nearby stream. On one of the peaches however, she found something more peculiar than a typical bug.
It was a creature of a pale shade of beige, with a small head, an even tinier body and four rolled up wings on its back. It was a baby Faye, a sprite, clinging to the fuzz of the peach with its stubby arms and legs as it rested with its eyes closed. She brought over the sleeping sprite to her husband. The husband had seen Faye often in the marketplace, but he never knew they could have started out this puny. The adults resembled people who sported brilliant wings that mirrored butterflies and dragonflies, and though they rarely grew past four feet, it was amazing that one could be smaller than their thumbs. He decided that they should quickly get to the market to find who lost the child.
No matter how many fairies they talked to, none claimed the child as their own. One of the Faye they talked to mentioned that their women, nymphs, would often birth multiple children and that the poor would have to abandon them in crowded places. He also gave them a jar of milk formula so that they could feed the child in the meantime.
The couple returned to their woodland cabin with the abandoned fairy in their hands. The elderly tengu woman fed the child with the milk through a dew leaf while stroking her head of blond curls. She convinced her husband that they should raise the Faye girl as their own, for they had no other children. The elderly husband called her Azelda, for he heard of the name when a Faye in the marketplace told a tale of a legendary warrior nymph who disguised herself as male until her efforts allowed females in combat.
A week later, Azelda was able to open her eyes when she was awake and her new parents saw her blue-green eyes for the first time. She also unfurled her four brilliantly scaled green and orange butterfly-like wings. She enjoyed crawling around their home as she learned how to flutter around with wings larger than she was. Although the tengu couple were old, they came to care for and love their adopted fairy daughter. The old man would sculpt very small toys of timber and bamboo for her to play and chew on. The old woman would feed her and make her tunics and dresses out of bamboo fibers and silk when her husband was able to bring some home.
By the time she was able to talk to them, her once blond curly hair had become much more reddish over time, along with her complexion taking on a more golden hue. She still had most of her baby fat but she was at least half an inch taller.
From then on, her mother taught her how to sow her clothing together and help to cook meals with the family. Her father began to train her body in the ways of gathering the life-force within her as chi to strengthen her tiny body through martial arts known to many Tengu in order to defend herself and family. Despite the child only being four inches tall of height, he trained her body with daily exercises and shared with her his many techniques through sparring practice. He also began to teach her the art of wood cutting and carpentry so that she could help him at the market. Within a month she was able to carry a long branch with her down to the valley, a year later she could support an entire log with merely her strength alone.
In the summertime, the strawberry blonde sprite would often help her old father gather millet and bamboo near the valley. Back home she would help him craft the bamboo into furniture and help her mother make millet dumplings for supper. On one such evening, they heard loud barking from outside. Azelda went outside to locate the noise and found it coming from a dog nearby. She took a defensive stance until she noticed that the dog was drooling. She gave it one of her dumplings and it thanked her for the food by letting her stroke it head. From there, Azelda decided to bring it home as the family pet and guard dog.
Another time at the bazaar with her father, Azelda heard tales of Oni bandits from various merchants. She asked around to found out where it was happening. To her surprise, it was from a red Oni woman on the east side of the market. She told of a gang of Oni that were stealing from every one on Onigiri Island off the coast: Giants, Fairies, Merfolk, even the other Oni. After hearing the story she went over to her father and said, “Papa! I want to stop those bandits on Onigiri Island. They’re ruining lives and spreading fear to everyone there.” The old tengu was surprised by Azelda’s remarks but convinced her to wait until they talk it over with her mother. Back home she shared her story with the old woman and begged them both to let her punish the bandits of Oni Island.
The tengu couple were seriously worried but Azelda insisted so earnestly that they finally gave in to her plea. Her father crafted her a wooden staff and fashioned a small steel blade for her to tie on to make a great spear. Her mother used hemp to weave her a martial gi, like that of her father when he was once a monk at the monastery. “Well, I didn’t need a lot of material” she said. Together they both prepared some millet dumplings and smoked fish jerky for Azelda to eat on her journey and saw their five inch tall daughter off.
As she left the house, their dog quietly walked behind her until she spotted it following her. “Boy, you shouldn’t be here, go back home where it’s safe”, she told her pet. But once her canine started to whimper and give her the sad eyes, there was no way Azelda could say no to that. She gave her doggy the biggest hug she could give, along with a millet dumpling and some jerky as a treat. In return, the dog let the Faye ride on his back and he agreed to be her faithful companion to fend off the ogres. Near the coastline they met a pheasant staring off to Island in the distance. The two met the bird and it replied, “One evening when I went off to get food for my mate and our chicks, the Oni bandits came through our territory. By the time I came a huge blue-gray Oni had killed them all. Even though I couldn’t take on the crew, I managed to track him down to that island off shore.” After the bird finished his story, Azelda wiped a few tears from her eyes. With her destination in sight and a fire inside lit by the pheasant’s tragic plight she told him that if it joined them, they would defeat all the Oni bandits.
With the pheasant joining their quest, she gave him a dumpling, picked up her dog, and they all flew over to the island. Onigiri was covered in palm trees are far as the eye could see. Passing through, they met a monkey climbing through the trees. The curious simian followed them as it asked where they were going with those tasty looking dumplings. Azelda told the monkey that she would give him one if he helped them on the mission, which he gladly accepted.
When Azelda’s party finally reached the Oni’s hideout, they found a large gate blocking their way. The pheasant flew over it and unlocked it from inside. The group passed through and were met by a strange spectacle. The ogres were in the midst of merrymaking, dancing with fine jewelry and partaking of sake. “We’ve come to punish you for plaguing your own countrymen!” shouted Azelda and she charged towards the drunken ogres with her three animal friends.
Azelda lunged toward one of the oni with a dive kick toward his head with both of her legs. The attacked ogre grabbed his head as he yelled to the others, “Ah! She kicks like a wild donkey!” Three of the oni circled around the tiny girl and they told her that she couldn’t take them all at once. Just then the pheasant pecked the ogres all over, the monkey pounced and scratched them, and the dog bit their arms and legs. Azelda took out her homemade spear as she flew to the ground and bounced off it towards the various Oni to land key slashes and kicks to their bellies and faces. Thanks to having eaten the best millet dumplings in the main land, Azelda’s party had more than enough strength to send the ogres running for their lives.
Hearing the commotion, what came towards them was a large blue Oni almost the size of the giants they pillaged. “Are you lot getting trounced by wild vermin and a bug smaller than my pinkie toe?” The leader bellowed. “Time to remind everyone why confronting the Oni bandits will only lead to a foolish death.” With this the leader clapped his hands, causing a shock-wave that caused everyone in Azelda’s group to fall to the ground. As his sent his fist toward the pheasant at full speed he suddenly stopped it midflight. “Let me ask you sir, what is like to be weaker than a bug?”
Azelda was smiling as she held back the ogre’s fist by simply pushing it back. “Why you little pest!” He grunted but before he could act, the faye slipped down to his belly and landed a flurry of punches that stunned it in his tracks. She then followed up a literal flying roundhouse kick under his chin to knock him flat on his back and finished by landing on one of his eyes with great force. His scream of agony rang throughout the island until he fell limp and quiet.
With the defeat of their leader, the other Oni begged to be speared of the same fate. Bowing down on one knee and tears streaming down his face a green one said, “I promise we will never trouble the beings of the island again, and we will return all the treasures we have ever taken from the villages. But please spare our lives! I beseech you!” Azelda spent the rest of the day giving back the stolen loot to the merfolk, faye, giant, and Oni villages on the Island. Surprised by their savior, they were extremely grateful and rewarded her with exotic foods, clothing, materials, and precious metals. Thereupon, Azelda loaded the treasures onto a boat and joined by her small yet larger than her, party headed back home with it in triumph.
This character profile will be continually updated with new info as more stories are made
Also check out the link to his first story appearance:
Name: Suleiman Aysehafsa
Common Vessel: Humanoid
Height: 4’3″/129.5 cm
Weight:73 lbs/33 kg
Skin Color: Olive
Hair Color: Black
Eye Color: Brown
His most common and natural form is that of a young man with black hair with thin mustache and beard. His skin is a light olive brown color. He almost always has prehensile homin feet but will switch to typical humanoid feet when taking long walks and hikes. The majority of the time he will stick with a tail and two arms but he can grow four it he needs to multi-task.
His mother is a Si’lat Jinn and his father is a Homin of the jungle cline. They met when his mother and older sister escaped from persecution from their home country of Jinnistan. She met his father who was one of the few males left in their band that was recently isolated due to a violent disagreement that caused them to separate from the larger group. Eventually they found the village of Erisija and formed a loving relationship, leaving Suleiman to become the first of their three children.
As he grew up in his father’s Erisija village, interacting with the homin children and learning about his jinn abilities and culture from his mother and his sister. He also has his baby brother as a playmate during his older years until his mother decided to send him to the Jinnistan university for higher learning beyond his neighborhood.
At college his learned new principles of nature and magic, coming back between breaks to meet his young sister. After his graduation, his was invited to join Jinnistan’s Committee of Natural Sciences and Technology but ran away from it and djinn society as he became disillusioned about their policies with other species. Not long after, he happened across an ancient Caravan train in an abandoned ruin that he soon decided to travel the world in.
One of the driving forces of Suleiman is seeking to understand everything, and his a strong lust for knowledge and appreciation of beauty as natural ‘outlook’ traits rather than learned behavior (that is he is driven by a deep internal sense of personal wonderment). He also has a strong sense of right and wrong, becoming deeply upset if things are ‘wrong’ according to his own sense of rightness. This often leads to him becoming argumentative, though in a calm (or distressed, if met with aggression) analytical way based on reasoning rather than aggression and intimidation, seeking to convince people rather than merely having them submit. He is also very tenacious and can’t merely let things go, because he usually is so deeply moved and concerned by things; the things he can argue about mean a lot to him, generally speaking.
Scheherazade Aysehafsa- His Si’lat Djinn mother who gave birth to him in Erisija village. Originally a biological anthropologist who studied tribes of homins she stayed with this one permanently to avoid her abusive ex-husband. She was the one who showed Suleiman and her following children their jinn abilities, culture, his religion, as well as admitting him to Jinnistan University.
Fakiha Aysehafsa- His older Si’lat Djinn sister from his mother’s previous marriage with a si’lat djinn and the eldest of her siblings. Suleiman would often look to her to learn innate jinn abilities that their mother might have forgotten or didn’t want him to abuse around the human children. She left the village to become a popular singer referring to progressive and social issues but often visits during tours.
Ismail Aysehafsa -Suleiman’s younger brother who was his major playmate during their youth in the village.
Huda Aysehafsa -The youngest of the Mazaman siblings. She was barely a toddler when Suleiman left his village to attend higher education in the Jinn run cities. Now as a child, he rekindles their relationship by teaching her things about his travels at home.
Kanya “Roxelana” Srisati – Jungle Homin that Suleiman marries when he returns to Erisija Village. He is very protective of her during their early years of marriage but overtime her comes to trust her judgment more often.
He also is very fond of sharing things that he seen outside of the Zomia Tropics as well as explaining the everyday natural science applications that he feels go unnoticed with her. As such, he is very fond of traveling with her to new places to see her reactions. Generally he worries about how about how to make his explanations and small lectures interesting to her so he greatly appreciates her encouragement and feedback.
Abilities and Powers
Suleiman’s homin nature and upbringing gives him the following:
Arboreal Locomotion- Living most of his childhood in the trees, he is an expert in moving through them quickly and efficiently.
Suleiman’s jinn nature grants him the following abilities:
Shape Changing: Suleiman is an innate polymorph who can stretch, deform, expand, or compress his entire body or parts thereof, extending to his clothes, into any contiguous shape he can imagine for a variety of uses.
- Elongation: Suleiman can extend his limbs, torso, or neck to great distances.
- Size Alteration: Suleiman possesses the power to increase and decrease his size. His physical strength also grows in proportion to his current size.
Superhuman Strength/Speed: Suleiman can control the electrical impulses to his muscles, giving him more motor neuron commitment for specific tasks and exceptional strength or speed.
Spectral Sight: The ability to visually see etheric objects and energies.
Etheric Matter Form – Half-Jinn have the ability to convert their corporeal body into ethereal matter, rendering them invisible and intangible to normal matter and able touch to spectral objects. For most of his early life, Suleiman had a hard time controlling it, he was only able to have his hands become immaterial or his match his vision to see it. As an adult, he can do it full body for longer periods of time.
- Flight– His etheric body can fly at great speeds
- Possession– In etheric form, he can enter a corporeal body, reading or influencing its thoughts or attempt to take control. Whether Suleiman succeeds is dependent on if his willpower is stronger than his host.
Suleiman is an accomplished mage, capable of both raw sorcery and ordered spellcraft due to his ancestry. His style primarily uses magic with the intent to defend, distract, or restraint, rather than use outright offensive or lethal means.
Electric Magnet Levitation
Duvet-a pillow enchanted by residual magic, allowing to float and carry it’s owner. Given to him by his mother as a child.
Valdo– an ancient vehicle consisting of four caravans linked together. Each of the wagon is large enough to serve as its own living space, with the first one holding the control console. Together the caravans operate like a train and collectively move along. Suleiman discovered it in an abandoned Lunarian ruin of the Central rainforest. Despite its rustic outward appearance and 19th century amenities, the technology making it up is very advanced as the bottom allows it act as a hovercraft and float above terrain.
This character’s name was referenced from an alternative spelling of Solomon. As such many of his family members also have names related to people Solomon interacted with. He is also draws inspiration from Suleiman the Magnificent, a Sultan during the Ottoman Empire’s Golden Age.
This is the story of the Earth and Kaf, the Arcane Realm, we Jinn have been told for generations.
In the beginning, the almighty creator created different sentient forms of life. First were the Angels created from light of the heavenly realm, then the Jinn who were created from the smokeless fire that propagates through space of the natural world he crafted. The creator decided to populate a specific planet in his natural realm with various forms of life, changing from simple to complex in their attempt to survive and thrive. Eventually a life form emerged that was capable of the morality, creativity, rational thought, language, and emotion that sentience brought. The three were inherently gifted with their own kind of way to manipulate the world beyond the natural laws known as magic: Divine, Arcane, and Raw, respectively. Eventually a human named King Solomon was granted not only great wisdom but also the authority to command a legion of Jinn to assist him. As they were invisible to humans and the great things were attributed to Solomon, some Jinn under his rule were unsatisfied with their servitude. During this time, the majority of jinn were invisible in a world of humans with the only interactions being either tricking them to follow occult practices or being trapped in servitude. Solomon eventually died on staff which propped him up and made it appear as he was still alive. Because the Jinn often went about maintaining the palace and rarely contacted the king himself, it wasn’t until a mouse guided by the creator caused him to fall did the genies realize they were working far longer than they had to. This was basically the last straw that made the Solomon Jinn decide the current state of their race was not all it was cracked up to be. They sent ambassadors to talk to the angels, and were allowed to create their own personal version of the earth if they followed their instructions very closely.
Originally the only change the jinn proposed was for their world to be built at the time of the first modern humans to start again. Another one of the conditions was that the jinn who were in the servitude of Solomon were the only ones who could go first as they had to be be the ones to make the new realm habitable for new generations of their kind. An unexpected problem occurred because of sabotage by a lineage of jinn with grudges against the angels and any who associated with them. In the end, a pocket dimension was created for the new world to exist but the flow of time between the two places was out of sync, causing the time between them to constantly vary and change (Not too much of a problem for us long living jinn). The other problem was that there were infrequent periods of unstable random portals to the regular earth for a few thousand years. This left two permanent portals in the Bermuda Triangle and the Devil’s Sea/Dragon’s Triangle in the Philippine Sea.
Life was harsh and challenging on the new planet for the Jinn as the world was unstable with storms of magic energy or mana commonly running through the landscape. Eventually they managed to survive by using the land to build shelters and created temporary physical bodies to endure the dangerous weather. With their physical bodies being used more often than the old world, they had to meet the demands of maintaining them through foraging and farming. Despite the hardships, the benefits were that they were able to enjoy the sensations of the natural world and breed much faster when they were solid. Their descendants were able to use the ability to be physical and spiritual to become the dominant beings of the planet once the mana storms died down to a freak occurrence. The spread of their kind into different regions lead to the creation of different cultures and linages to the point where they mirrored the human concept of varied ethnicities and races.
Before the creation of this arcane realm, our earth was filled with the spiritual energy of any living thing that died called the Animus. Similar to the legends of the Orient, the spirits habituated and represented the natural world as they no longer has the consciousness and will they had in life. As the Arcane Realm was born, most if not all of these spirits were dragged into the new world by the fierce mana storms. The packets of spiritual energy were attracted to the ambient energy created by the Jinn of the new world and some even gained awareness and wills of their own in the chaotic world. This was the rise of a new breed of spiritual beings, the Kami. What would soon follow were the Faeire, whose origins were as varied as coming from spirits turned mortal or simply coming to being from the ether. The unexpected evolution of these new forms of life would prove to create interesting relationships and attitudes in the new world.