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Fairy: Part 1

Overview

Fairy are a sapient extraterrestrial species of humanoids, with pointed ears and two pairs of insect wings or bird-like wings growing on their back. From birth and throughout their childhood, they are the size of average bugs until puberty when they have a growth spurt to their adult size in less than a week. In addition, when an adult fairy dies, their bodies rearrange overnight into that of a juvenile fairy, where the previous sense of self is lost and a new one is born. Males are called Sprites and females are called Nymphs.

Quick Species Profile
(Faerie yosei)
Life Expectancy
Average: 2000 years   
Max: Biologically Immortal
Average Height: 2’6”-4’4″/76-130 cm-for adults, 
1-3 inch/2.5-7.6 cm-children
Average Weight: 40 to 80 lbs
Hair: Black, Brown, Blonde, Green, Red/Orange, White, Pink, Purple
Eyes: Brown, Hazel, Amber, Green, Blue, Gray, Purple
Creature Type: Faye Humanoid

Biology

Appearance

Appear as short yet proportionately slim humanoids with lightly pointed ears and two pairs of (insectoid or avian) wings that grow from their backs. Their height is uniformly small, where from birth they can fit in the palm of a hand, up to the size of an older child, around 130 cm; there is hardly any fairy outside of this scope. Peri fairy subspecies are different as they be as tall as 5 feet/152 cm.

The children are very small in stature, often able to fit in the palm of an adult human or fairy. Often born less then an inch, they average from 1 to 3 inches during childhood.

Physiological Traits

  • Mana & Magnetic Field Generation– From childhood, fairies can create a personal mana field and small magnetic fields from their palms that both get stronger by adulthood. These fields can be used as an invisible cushion off the ground to provide lift for flight. They have significant amounts of naturally occurring magnetite in the lining of their wings, bones of their hands and fingers, and their eye sockets. These allow for navigation by the planet’s magnetic field. They also allow for a fairy to use these fields as a defense mechanism by repulsing the air with magnetic or magic energy into pressurized streams.
  • Rejuvenation-Typically when adult fairy begin to age due their body cells being unable to replicate, their bodies surge violently with biological magic. The fairy’s entire body undergoes programmed cell death and gene expression shuffling until it becomes that of a prepubescent pixie, often with a different phenotype. For roughly eight hours, the cells of a Fairy body are repaired, restored and reorganized, resulting in a wholly new physical form. The majority of nervous cells are also rearranged meaning that memories and their sense of self from their previous life cycle are typically lost, meaning a rejuvenate fairy has to live out a new personality and life from scratch. This process is often caused by old age/fatigue, severe illness, or lethal injury in the adult stage of life, as the restorative energy is built up during puberty. It can only happen when the dying body is mostly intact, for example, missing limbs are fine but the head needs to remain attached to the torso.
  • Wings– Fairy of all ethnicities and sub-species have four wings that grow from their upper back, where the shoulder blades are located to enable flight. There are those with clear veined wings like dragonflies, those with scaled wings like moths or butterflies, and the rare feathered wings that belong to the Peri subrace. These are wings most important for the flight patterns of pixies. Although the wings are not necessary to get adult fairies into the air, they are the major means of propulsion once levitating off the ground.
  • Fairy Dust Production– Fairy dust is a special enchanted substance made from the scales (or feathers) of Fairy wings and shed skin (like dandruff) infused with some of their biological magic. In its raw state, it can cause temporary hallucinations or deep slumber when breathed in or be applied to objects to make them levitate and fly. Fairy dust is often used as a reagent in alchemy, so much that a branch is called fairy dust alchemy.
  • Keen Color Vision– Humans have 3 receptive cones in their eyes, allowing them to see red, blue, green and all the colors derived from them. Fairies have 5 receptive cones, meaning they can see two more colors than humans and see a massive spectrum that human brains may be unable to process. For example, fairies have excellent ultraviolet vision.
Innate Abilities
  • Flight– Pixies fly by constantly flapping their wings like that of insects or humming birds to stay aloft. Adult fairies need not flap their wings as often since they can rely on their natural mana field for levitation and propulsion. Instead their wings are more important for steering and speed.
  • Magnetoception (magnetic sense)– Biogenic crystals of magnetite, a naturally occurring mineral, can be found in certain parts of their skeletons, generally in the eye sockets, and the bones of the fingers and palms. This allows them to detect the magnetic field of the planet to navigate while flying and generate small fields within their palms. However close by magnetic materials can distort this navigation to point of disorientation.
General Diet

Berries, nuts, and various grains make up the majority of a typical fairy diet. Then what follows are various vegetables and larger fruits packed with carbohydrates to maintain their the metabolism needed for flight. For protein, most fairies are inclined towards eating various insects, snails, poultry, and seafood except for Peri who are traditionally herders of hooved mammals.

Reproduction

Fairies reproduce sexually via copulation between a adult Sprite (male) and an adult Nymph (female). A nymph will gestate her babies for roughly 4 weeks on average. A pregnant nymph will often crave foods with or direct sources of magnetic minerals like iron, nickel or even lodestone (which they typically avoid otherwise) for their babies.

A Fairy mother will experience sexual pleasure similar to orgasm rather than pain while giving birth. Some of which may have to do with the small size of the babies as they are born basically as helpless embryos, in a marsupial like fashion.

Most often a group from 2 to 6 baby fairies (pixies) are born and they feed off their mother’s milk from her 2 breasts on her chest or 4 small milk ducts that run vertically along both sides of her belly.

Lifespan and Growth

Fairies are effectively biologically immortal due to their rejuvenation ability. As such, they don’t die of natural causes like aging but can be killed by lethal injury, certain toxins, and specific diseases. However, Fairies are the most vulnerable as young sprites when they can easily be crushed or eaten if they are not careful.

Near the end of their bodies natural life,  smart and educated fairies will often write “regen wills“, that give their new personality in the newly rejuvenated body an idea of what happened and where to go.

Baby: Babies are born extremely small, essentially as helpless embryos. Because of this, they have to cling to their mother’s very thin body hair and stay near their mother’s nipples or milk ducts for a month.

Pixie (Childhood): During childhood, they are often small enough to fit in an adult fairy’s hands. At this stage, they love mischief the most as they do not have a particular preference towards good or evil and are chiefly concerned with doing as they please and having fun.They play pranks on larger people such as stealing their belongings, throwing things or calling out their names.

Puberty “Growth Spurt”: For pixies, puberty involves their bodies undergoing hormonal changes give the individual the appropriate proportions, muscular and fat distribution and other secondary sex characteristics of the their adult bodies despite still being miniature sized. Once that happens, their metabolisms go into overdrive, enabling them to reach physical maturity in less than a week.

Second childhood: Called so because it is a period of disorientation due to adjusting from the size of a few inches they had for a hundred years or so to a larger permanent size in a matter of days. Also they have to adjust to a new way of flying. In their sprite sizes, they maintained flight by constantly flapping their wings in the air. Now because of their adult sizes, their personal mana field becomes large enough to reliably provide lift off the ground. So instead their wings only flap periodically to maintain flight.

Adulthood: As a full grown sprite or nymph, the Fairy has enough residual mystical energy in their bodies to undergo rejuvenation once their cells be come too old to replicate. Once they do, they will revert to a childhood pixie and go through their life cycle again. If a fairy is a rejuvenate personality, it is possible to regain a few memories from the previous life as they age.

History

Fairies have been around for a large part of Kaf’s history believed to be the offspring of Wood elves and sprites (the race not the male fairy term), each using size-shifting magic to better live with each other. During the global project designed to colonize the moon Qarin, fairies and High elves made a joint project to use humans who came via portal to determine the livability of the newly transformed lunar surface. This made the fairies one of the higher privilaged races of the Seelie Court. During the Ghul Wars, many fairies were being hunted to obtain their innate ability to revert to their youth but none of the experiments were successful.

With the destruction of near every  environment and ecosystem from the many Ghul Wars, the fairies of Kaf couldn’t stand to see the dying planet, wiped out peoples and just the whole world going to crap. Maybe out of an atonement for every faction’s involvement or a chance to save a world from the brink of destruction, fairies everywhere began efforts to restore the environments of Kaf.

A large territory known as the Fairy Kingdom was set up and spread around the great forests to encourage other forest dwelling species to support the growth of forests. Fairies all over learned to commune to nature, understand the natural cycles, the life cycles of local animals and plants in order to properly maintain the ecologically balance of their own habitats. Some fairies moved from the forested areas to understand and restore other biomes of the world like grasslands, wetlands, and semiarid deserts.

It was to the point where other beings thought that Fairies spring forth from nature itself. While not exactly the case many fairies did develop innate affinities to aspects of nature, giving them an important niche to maintain the natural balance. In the era of globalization, the kingdom gradually dissolved as the United Sentient Species came to fill the role. Today many cultural occupations in fairy society revolve around maintenance of an aspect of nature and many ecological activist groups were founded by fairies.

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Homin Appearance

So since my species Homins have been getting a bit popular, I though know would be a great time to show off their general appearance in art. (The censored though the uncensored one isn’t very graphic or detailed but just in case.)

Click to see enlarged picture

Click to see enlarged picture

As you can see they resemble humans in many ways but diverged a bit from our ancestor’s terrestrial lifestyle to an arboreal one accordingly.

And a link to the Full written Homin articles:1, and 2

Homins: Part 2

See Homins: Part 1

Culture

Ethnic Groups:

Tropic


Geographic Range: tropical rainforest, humid subtropical forest, mangrove forest

Provisioning: arboreal foraging, horticulture (agroforestry)

Vegetation/Agriculture: Palm fruits, mangosteens, granadillas, tree nuts and berries, bamboo shoots, truffles, cocoa, coffee bean, black tea leaves, mango, papaya, soybean, fig, almonds, cashews, macadamia, kola nuts, banana, plantain, avocado, yam, sugarcane, bell pepper, hot pepper

Livestock: worms, snails, ants, termites, chicken, peafowl, meal-worms, bamboo worm

Game: beetle grubs, dragonfly, gecko, frog, small river-fish, bird eggs, honey, grasshopper, tarantula, mopane worm, bee larvae, centipede, cicada, cricket, flying ant, stink bug, louse, sago grub, scorpion, water bug, lemon ant, leaf-cutter ant, hissing cockroach, millipede

Common distinctive features:

  • Curly or frizzy hair common, other rare
  • Black & Brown hair common, Auburn uncommon, Blonde and Blue rare
  • Epicanthic folds of the eye (mono-lids) very common
  • Brown, Green, Hazel eyes common; Amber uncommon; Blue, Gray rare
  • Tawny, Tan, Olive, Brown Skin
  • Small, broad low bridge noses
Societal Behavior:
The tropic cline was the original and thus all other ethnic groups of homins descend from their tribes. Many of the jungle groups of homins employ a hunter-gatherer method as their sole means of food collection. This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed. As such homins are high level predators and are rarely preyed upon, except by large animals like wildcats, or carnivorous dinosaurs.

Tropic homins build nests via foliage, specialized for both day or night use. These are carefully constructed; young ones learn from observing their parent’s nest-building behavior. In fact, nest-building is a leading cause in teenage homins leaving their family group for the first time. From childhood onwards, they practice nest-building and gain proficiency by adolescence.

Due to the humid tropical settings, it is the norm among most ethnic and family groups in daily life to not to wear any clothes. Adult male homins however are likely to wear clothing on their lower bodies to cover their genitals when hunting, foraging. These can be as simple as penis sheaths or more covering like loincloths or wrap skirts. Women are expected to lack clothing but some may wear decorative versions to stand out or during festive dances. Tropic homin groups often decorate their bodies with semi-permanent tattoos from various materials such as ink or clay. They serve as a visual shorthand for an band or tribe and serve as an important marker for newly created bands to establish themselves.

Ancestral tropic homins were able to find shelter in trees occupied by spirits and forest faye by paying their respects to their neighbors. Astounded by their innate magic, homins myths and legends revered them and local traditions and religions revolved around learning how to pay their respects to them. As such many families have permission to cohabit in the canopy of fairy homes or dryad maintained trees, as long as they protect them.

Forest


Geographic Range: deciduous temperate forest, monsoon forests and woodlands

Provisioning: horticulture (agroforestry), arboreal foraging, pedestrian foraging

Vegetation/Agriculture: pome fruits (apple, pear), drupes (peach, cherry, plum), berries, bamboo, legume trees, mushrooms, bulbs, maize, rice, peanuts, soybeans, pecans, hazel nuts, chestnuts, acorns, walnuts, locust legumes, bell peppers

Livestock: snails, ants, bees, silkworm, mealworm, earthworm

Game: beetle larvae, beetles, termites, trout, bass, raccoon, rabbit, squirrel, opossum, turkey, locust, bee larvae, bamboo worm, cicada, centipede, dragonfly, fly pupae, grasshopper, hornworm, june bug, midgefly, pill-bug, wasp, wax worm, caddis fly larvae (zaza-mushi)

Common distinctive features:

  • Wavy hair common, straight uncommon, curly and frizzy rare
  • Black hair & Brown common, Auburn & Blue uncommon, Blonde Rare
  • High noses bridges common
  • Monolids common
  • Brown, Amber common; Green, Hazel, Blue uncommon, Gray rare
  • Widest complexion range: Beige, Cream, Tan, Olive, Brown Skin
Societal Behavior:
Forest homins first made their homes in the temperate woodlands and the surrounding subtropics.Like their jungle based ancestors, they have a good standing with other tree dwelling sentients like dryads, wood fairy. Certain forest homin tribes live near garter and lamia territory and wetlands where brackish merfolk dwell. They are also in contact with certain varieties of henge, often having celebrations or being tricked on depending on the species in particular.

Their shelters are crafted and fully furnished in the tree tops, with multiple ones forming a town. They often share the tree with wood fairies living in the trunk and/or dryads living as the spirit of a tree.

Different classes of these homins wore different clothes. Upper class Homins wore cotton clothes and feather headdresses. Ordinary people wore clothes made from maguey plant fiber. Men wore loin cloths and cloaks tied with a knot at one shoulder. Women wore wrap around skirts and tunics with short sleeves. It was normal for children to go naked. Later in their history clothes became more elaborate and colorful.

Forest homin cultures often have a high affinity to music and an extensive variety of instruments are used by their people. Dance is also a large aspect as forest cultures as many festivals will also have mass dance groups to entertain the masses.

Island


Geographic Range: tropical rainforest, wet dry subtropic forests, coastal swamps

Provisioning: arboreal foraging, aquatic foraging, horticulture (agroforestry)

Agriculture:plantain, banana, breadfruit, legume trees, palm fruits, coconut, mangosteen, granadilla, drift fruit/seeds, warm season grains, sugar cane, pulses, mango, pineapple, taro, macadamia, cashews, almonds, seaweed, kelp, red kelp, brown kelp, sugar cane, bell pepper, hot pepper

Livestock: pigeon, bees, termites

Game: bird eggs, dragonfly, mealworms, centipedes, flying ants, pill bugs, sago grubs, tarantulas, water bug shrimp, hermit crab, coconut crab, sea cucumber, lobster, codfish, clams, oysters, mussels, squid, octopus, fish, cane grub

Common distinctive features:

  • Straight & Wavy hair common, Curly uncommon, Frizzy rare
  • Black & Blue hair common; Brown & Blonde uncommon; Auburn rare
  • Prominent cheekbones rounder faces
  • Broad and low bridge noses
  • Blue, Hazel common; Green, Brown, Gray uncommon; Amber rare
  • Olive, Brown, Dark Brown Skin
Societal Behavior:
Island homins are more often isolated and smaller than other clines of homins. That being said, their native ranges have a similar climate  as those of the jungle but they are more inclined to forage near the shorelines. This leads to their diets and recipes contain more seafood than other homin clines and thus their diet and cuisine have more crustaceans and mollusks than insects.

Not surprisingly given the hot climate island homins wore only light clothing. Men wore a loincloth and a kind of kilt. Women wore a long cotton dress called a huipil.  Islander homins created leather sandals and wore them when walking on hot beach sands.

They commonly have contact with both brackish and marine merfolk when they go to the shoreline. Depending on the island chain in question, they can be close to those of tropical lamia, wood fairy, even traveling giants.

Their close proximity to bodies of water means their people often forage for aquatic forms of life to eat. Many even go as far to build canoes and boats to sail and fish, unlike the majority of other homin clines. Of the few seafaring homins that have been acknowledged, the vast majority were island homins. Such island homins tend to be good swimmers and divers, many women in particular are assigned to dive for objects like seashells or pearls.

Taiga


Geographic Range: Boreal forest, northern swamps and bogs, alpine forests, montane cliffs

Provisioning: arboreal foraging, horticulture (agroforesty)

Agriculture: pine nuts, pome fruits, temperate berries, shrub berries, leaf vegetables, tubers, bulbs, mushrooms, walnuts, chestnuts, acorn

Livestock: silkworm, earthworm, mealworm, bees

Game: ants, scorpion, maggots, wax-worm, wasp, hornet, centipede, millipede, shrew, silverfish, pill-bug, vole, dragonfly, caterpillars, crickets, grasshoppers, frogs, toads, newts, lemmings, muskrat, possum, woodpecker, sparrow, swallows, minnows, pike, trout, bass, perch, lake sturgeon

Common distinctive features:

  • Straight & Curly hair common, Frizzy uncommon, Wavy rare
  • Brown & Blonde hair common; Black & Auburn uncommon, Blue rare
  • Hazel, Green Gray eyes common; Brown & Blue uncommon; Amber rare
  • High nose bridges
  • Beige, Ruddy, Cream, Tawny Skin
Societal Behavior:

Native taiga homins live in more northern and in colder regions than the other groups. While most make their homes in mountainous evergreens, a few have made a living under rock cliffs. In the summer however, the areas they live in become rather swampy.

The weather encourages the taiga cline to dress most of the year round, especially as adults. It if turns cold  both sexes wore a cloak called a manta. With this, their clothes are intricate as most families sow in special patterns in them.

Homins of the boreal forest are much more in contact with species of the youkai culture such as Huli Jing and Bake-danuki. As such apsects of their culture are seen such as purity rites when dealing with their dead, cleaning places to prevent corruption of its personal spirit, or wards to protect themselves from troublesome spirits and magical beasts. Rituals are a very important part of taiga culture. The homins celebrate a good harvest with a big feast to which nearby villages are invited. The village members gather large amounts of food, which helps to maintain good relations with their neighbors. They also decorate their bodies with feathers and flowers. During the feast, the Taiga homins eat a lot, and the women dance and sing late into the night.

Architecture


Structures are built around or in trees like tree houses

For tropic and island homins, initially, a suitable tree is located: Homins are selective about sites even though many tree species are utilized. The foundation is then built by pulling together branches under them and joining them at a point. After the foundation has been built, the homin bends smaller, leafy branches onto the foundation; this serves the purpose of and is termed as the “mattress”. After this, they braid the tips of branches into the mattress. This increases the stability of the nest and forms the final process of nest building.

Homins may add additional features such as “pillows”, “blankets”, “roofs” and “bunk-beds” to their nest. Homins make “pillows” by clumping together leafy branches with the leaves in the center and the twig shoots pointed outward. They bite the twigs to blunt sharp ends. Pillows are added to night nests but are usually absent from day nests. A “blanket” consists of large leafy branches with which orangutans cover themselves after lying down. Homins may create a waterproof overhead shelter for the nest by braiding together a loose selection of branches. They may also make a “bunk-nest” or “bunk-bed”, a few meters above the main nest.

Forest and taiga homins used various material like fallen wood to construct shelters with the strongest branches of a tree. The result typically resembles a tree house which can have many variations in size, design, carrying capacity, and the like. Many have side or hanging gardens to plant flowers, crops or animals that would normally only be on the ground.

Spirituality


Early in their history, they encountered various local spirits and many had to determine which were helpful or harmful. This resulted in early societies having animist beliefs rooting in appeasing the local spirit creatures around them of called Deshsa. When djinn missionaries entered their settlements, they brought with them their major religions and the concept of divinity.

The variety of Deshsa followed by taiga humans has many purity rituals and a stronger focus on the exploits of spirits animating nature due to their history of contact with those of the youkai culture.

Djinn missionaries began the spread of monotheism, particularly Islam and Christianity within the homin tribes of the Eastern Zomia Tropics and surrounding island chains.

Education


In general, children are socialized and educated informally education basically anywhere.  It involves imitation of what others do and say as well as experimentation and repetitive practice of basic skills.  This is what happens when children role-play adult interactions in their games.

Urban centers provide much more formal education where teachers provide knowledge to students in a specific area.

Dress/Modesty


Homins in humid regions are very lax about modesty as most differentiate nudity from sexuality. As such children innocently go around with relatively little or no clothing, symbolizing innocence.  Even most adults are not likely to take note of others nudity in most settings, exceptions including settings where they operate heavy machinery, office administrations or places with heavy traffic of other species less comfortable with homin nudity.

The is somewhat different for taiga homin cultures where the need for clothing in subartic environments developed more expectations of dress at a certain age.

Science and Technology

Transportation


Most of their history involved walking or climbing among trees. Some homins began creating devices that made this easier for special populations like grappling hooks. With the introduction of large cities, inventions like cable cars had to set up to get people around the cities.

Weaponry


Like humans, homins started out with wooden or bone tools such as knives, clubs, axes, and spears and slings for ranged attacks. Some Homins have also learned metallurgy from neighboring species to create metal weapons like swords. Soon homins adopted to the use of firearms as projectile weaponry.

Communications


For most of their history lacked long distance communication and mostly relied on oral records and stories. Slowly came the adoption of recording things in books and video but the rapid efforts of globalization meant young homins found use in cellular phones quickly.

Energy


Majority of societies are fueled by various biofeuls and biodiesels extracted from vegetable oils, algae, and unused cellulose waste.
Due to lacking ordered spellcraft, homins that use charms or alchemical generators to power their homes, had rely on preternatural/supernatural neighborhoods to resupply them. In response, homins were able to come up with similar charms or reactors that could be resupplied with their own mana plasma sorcery.

Medical Treatment


Herbalism from past traditions remains alive and well but are intergrated with antibiotics and vaccination administration. The holistic approach often favors the doctor to talk with their patient and helping them to prevent a condition or common ailment, many doctors taking house calls.

Manufacturing


Using small strings of bark and roots, they weave and decorate baskets. They can use these baskets to carry plants, crops, and food to bring back to their nests. They are also known to dye the baskets with berries and clay, as well as to paint their bodies and dye their loin cloths. After the baskets are painted, they are further decorated with masticated charcoal pigment. Similar processes were copied for other materials to trade with others.

Contributions

  • Rope
  • Sandals
  • Basket-weaving
  • Anesthesia
  • Parachute
  • Cable cars
  • Styrofoam
  • Helicopter
  • Handheld cameras
  • Organ replacement
  • Utility belt
  • Handheld grapple pistol
  • Genetic engineering
  • Genetic testing for inherited diseases
  • Gene therapy
  • Vaccinated fruit
  • Zip-lines
  • Cochlear implants
  • Chocolate

Homins: Part 1

Here it is, part 1 of the lore about my original species and one of the major peoples of the Arcane Realm stories.

Overview

Homins or Kaf Humans are an extraterrestrial species of humanoids that live on the planet, Kaf. Homins have long, prehensile tails and hand-like feet capable of well-articulated movements. In fact, H. prehensus walk upright on two legs while on the ground, and crouch on two or climb on all fours along the branches of trees. Even with humble beginnings in the high leafy canopies of tropical forests, their drive, curiosity, and determination allowed them to settle in various forests the world over and plant various species of trees to extend their ranges. They also still have most of the traits shared by all species of humans, making them as at home on the ground as they are in the trees.

Quick Species Profile
(Homo prehensus)
Life Expectancy
Average: 65 years
Max: Possibly 180 years
Average Height: 3’8-4’2”/110-127cm
Average Weight: 50-90 lbs/30-41 kg
Hair: Black, Brown, Blond, Auburn, Midnight Blue
Eyes: Brown, Hazel, Amber, Green, Blue, Gray
Creature Type: Natural Humanoid

Biology

Homins are a sentient species that belong to the simians, a subgroup of the primate order of mammals. As such, they were similar to a number of other species variously designated as apes, including the non-sentient chimpanzees, gorillas and number of mammalian humanoids with a similar physiology.

Homins are endotherms, or “warm-blooded” animals, meaning they maintain a constant body temperature independent of the environment using the energy from their food. Homins are in fact omnivores, subsisting on both animal tissue and plant-based foods, as their gastrointestinal system was much longer than that of carnivores. Many Homins are partial to food products that have a high fat, sugar, or salt content. As is common to many humanoid species, Homins has two sexes: male and female, with the latter being distinguished by their pronounced breasts, overall smaller stature and lesser quantity of body hair.

Appearance

Homins are bipedal beings with a bilateral symmetry, having a front and a back end, as well as an upside and downside. Their body comprises of one head perched atop a torso by a neck, and four limbs. The upper limbs, called arms, ends in hands which have five fingers each; the lower ones, called legs, end in feet with also five digits called toes. Homin arms are unique in that they are long enough to reach their knees without bending. The homin fingers and toes have multiple points of articulation, and one of them is an opposable thumb that allows for fine manipulation. Finally, unlike most humanoids they are all born with a fully prehensile tail that extends from the lower base of spine and sports a fine layer of hair, the same color as that on their head.  Unlike other natural mammalian species such as, they have only a light covering of body hair. Most of it is concentrated on the head, underarms and groin after puberty and, in the case of adult males, face.

As for hair and eye color, some also have a natural shade of dark blue hair.
Their hair can be grown, cut, and styled for aesthetic or ritualistic reasons—The facial hair grown by adult males could be grown, styled, or shaved completely. Their hair color ranges from blond to black, sometimes with hues of red or brown, changing to gray or white as years passed and could be straight, wavy, or curly or frizzy. In addition to those varied hair colors, their eyes come in shades of blue, green, gray, or brown. Gradiation of skin tone was also seen among baseline Homins, usually limited to various shades of brown, ranging from pale yellowish brown to light brown, and dark brown. Despite the variations in skin color, homins tend to have more intermediate shades with pale or very dark skin being rare although lighter shades of skin are more common in children and females.

Physiological Traits

  • Prehensile Tail– Prehensus humans have long, flexible tail from the bottom of their spine covered in terminal hair that they can use to hold on to branches and alternatively, carry objects.
  • Prehensile Feet– Homin feet have a grasping opposable big toe, similar to great apes. They are capable of a precision grip as well as a power grip, having the the same range of articulation as the hands. Unlike the great apes, a particular bone embedded within the foot tendon helps keep the foot rigid, especially when jumping from one surface to another like humans.
  • Thin body hair– Although covered in hair from head to toe except their palms and soles, it’s so thin and fine they look hairless. Their thinner body hair and more productive sweat glands help them avoid heat exhaustion while running or climbing for long distances. Thick hair only grows on top of their heads, under their arms, their groin, their tails and the faces of some males.
Innate Abilities
  • Arboreal locomotion and expert climbing– Homins have roughly three forms of moving through the trees:
  1. On all fours, grasping the branches below them.
  2. Because they share the modified pelvis and spinal column of humans, they can also crouch bipedally on top of branches and walk straight up on the ground.
  3. Lastly, Homins are brachiators, and can move around in trees by swinging under branches with a hand over hand motion from limb to limb.They can also quickly adapt to climbing on rocks in cliff faces.
  • High Agility- They can leap well above their heights due to high power to weight ratios launching them.  The arms of Homins are very long (they can put their hands on their knees standing up; take a moment and try to do the same). When climbing a cliff face, they can typically travel up seven feet per second on average.
  • Strong Grip-Their grip strength can allow them to easily carry their own body weight on only their fingertips which tend to be longer than other humanoids due to bulkier knuckles.
  • High power to weight ratio– Homins bodies are relatively robust, and can withstand and exert a high amount of power. An untrained homin can lift around 4 to 6 times their own weight, while professional lifters can reach up to 12 times.
  • Raw Sorcery– Being natural humanoids, when homins channel mana from the environment into magic, the energy generates a substance known as mana plasma. Their magic involves manipulation of mana plasma to do various things such as act as a projectile, barrier, mimic other substances, or alter preexisting magical effects.
Comparison with Kaf Homins and Earth Humans

Compared to sapiens, Homins lag behind in long distance running, but they are the fastest and longest distance climbers in the animal kingdom of Kaf and are much better suited to it than other human species. Due to their large power to weight ratios, the average Homin can lift and move up to four to six times their own body weight, with their athletes and warriors obviously outclassing them.

General Diet

Homins are opportunistic omnivores, capable of consuming a wide variety of plant and animal material. Staples of their diet is fruit, region specific tree nuts, edible flowers, leaves, eggs, and various invertebrates likes insects or mollusks. They will also hunt for edible fungi and small vertebrates such as lizards, rodents and small birds. Communities with agricultural practices will make the efforts to grow crops like shrub berries, starchy tubers, beans, and gourd vegetables within constructed gardens in their treetop dwellings.

 

Reproduction

 Homin females are fertile year round, and in which no special signals of fertility are produced by the body. Opposed to many animals, female homins have a menstrual cycle roughly every month. Homin women will also go through menopause, typically after 50 years of age, in which they will no longer bare children. Homin males remain fertile much longer, many well into their 70’s.

As with other mammals, homin reproduction takes place as internal fertilization by sexual intercourse between an opposite sex couple to produce offspring. While developing in their mother’s womb, the child gives her a distinctive “baby bump” accompanied by a significant weight gain. Being mammals, the homin females give birth to live young, either one or several at a time. Two children born at the same birth are referred to as twins, and three as triplets. The delivery itself normally takes place after nine months of pregnancy. It is a painful process that can take as much as ten hours. In some circumstances, women could die during childbirth, although it became less common in places with access to top-notch medical technologies. During their first months of existence, Homin babies are usually fed with milk from their mother’s breasts.

Lifespan and Growth

The period during which a young Homin develops from a child into an adult is known as adolescence. According to top therapists, that stage of development is emotionally hard to endure without support. Regardless of physiological and psychological changes, the legal transition from childhood to adulthood depends on culture. While some societies treated their members as adults as early as the age of 13, others considered that full adulthood was only attained at 21.

Adult Average Height:

Male: 3’8”-4’2”

Female: 3’6”-4’1”

Largest Recorded: 5’8” male

Etymology

hom·i·n \ˈhä-mən
Homin is based on a shortening of hominid, the proto-human ancestors of the genus Homo, including modern humans.

History

Human ancestors (likely Homo erectus) found their way to the forest region of Kaf by random temporal portals linking to prehistoric earth. Basically this gave their ancestors millions of years to adapt to the tree filled areas as they were pushed back by foreign and hostile creatures like mega fauna. Eventually their Kaf native descendants developed arboreal traits intrinsic to other primates such as the reintroduction of grasping big toes and longer arms. Random chance and sexual selection favored the development of long prehensile tails to better aid climbing through trees. Still they retained their bipedal walk and posture even in the trees, and developed traits similar to that of modern humans, such as increased brain size, similar facial features, prominent  breasts in females, use of advanced tools, fire and a complex social culture.

Homins first appeared in tropical forest areas and after the Ghul wars, were able to spread to island and temperate regions. A few went as far as mountainous and boreal forests. Another group learned to construct simple boats allowing them to populate various islands as well. During the standardization era, they were able to grow forests in order to increase their range, along with other forest beings.

The trees where they first settled were massive enough for the branches to interconnect them and allow for climbing between them. The trees were also able to support small huts they eventually built among their branches. Because they have mega fauna and magical beast enemies on the forest floor, homins survived by only going down when they are gone, and eventually building weapons to fend them off when they needed to.

Before the United Sentient Species, Homin settlements were either nearby or cohabited relatively peaceful with brackish merfolk, lamia, wood fairy, and various spirits of the forest. With various empires cropping up from the jinn, and faye, homins in occupied territories grew a sense of nationalism and wanted their own nation. However the various major ethnic groups of homins couldn’t agree on a single territory which resulted in three homin created states. These nations and a few surrounding territories where controlled by monarchs until the events leading up the creation of the United Sentient Species led to them taking on ceremonial positions.

Nagas and Lamia

In the realm of fantasy world building, certain creatures are so familiar that it is debated which to use or what is the difference. One such is that of Lamia and the Naga.

Actually, Nagas are from Vedic Indian mythology and folklore as well as from some Hindu and Buddhist holy scripture. They were a race of immortal (or thats what i’ve come to believe) beings whom, as you can see, were human from the waist up and serpent from the waist down. They had a high affinity to earth and water, in which they were often credited for being the keepers of the earth’s waters. they were also shape-shifters, capable of taking full human or full serpent form (sometimes with multiple heads). Females nagas frequently became spouses to several historical rulers in India, supposedly.

The Lamia, however, was a Greek monster. She’s similar to a vampire in some ways. According to the story, she was a woman who had an affair with Zeus and that ticked Hera off, so Hera took away her children, which in turn drove the woman mad and she eventually turned into a half-animal creature
(depicted as either a half-serpent, half-lion or half-goat), and began abducting and devouring children herself.

In modern pop-culture, Lamias and Nagas grow to be more related, often showing up in anime, comics, video games, and the likes, quite often as some form of magic-using snake-woman.

And that’s all i can give ya without actually researching additional info on it.

Spectrals, Spooks, and Spirit Creatures

The arcane realm being the mystical place that is, naturally has spirits up, down and all round. This post is meant to collect all my world-building thoughts on this world’s metaphysics

Spiritual Matter and Energy

In this post, Spectral=spiritual but spectral sounds cooler.

 Spectral is immaterial matter that doesn’t interact with normal matter and in most cases light. Interestingly, it does have some weird version of mass as it drifts within gravitational fields of normal celestial bodies and definitely those of spectral matter. As such in the contemporary eras, it is speculated have counterparts to everyday materials and energies.

Spirits are beings composed of spectral matter which while intangible with normal stuff, can at least interact with itself, meaning spirits can touch spectral objects, materials imbued with spectral energy, and be affected by spiritual energy psychokinesis (PKE). Unlike most corporeal beings, their mass can often behave similar to fluids (like liquids and gases).

The idea was influenced a bit by dark matter, mainly the not interacting with baryonic matter part, but I wouldn’t go far as saying that spirits are made of dark matter in story. Although I have been playing around with the idea of spectral comets and asteroids.

Magic in the Arcane Realm Part 1: Principles of Magic

This is the first post of the magic system of the Arcane Realm. One of the self-imposed challenges in this that I want the Arcane Realm to incorporate the major concepts of almost every type of magic there is (or at least the one’s I’ve exposed to) so let’s see how this goes.

In general, there are 2 broad types of magic.

Belief magic is built on the idea that supernatural powers can be compelled, or at least influenced, to act in certain ways for good or evil purposes by using ritual formulas. As such it is more like a religion or belief system. Magic can also be a term for a phenomena that is currently unexplained through natural processes.

Applied magic is defined as the extra-ordinary manipulation (either consciously or unconsciously) of natural and spiritual forces towards an intended result. This is what mages and wizards are known for.

Magic is though to came about as a natural defense mechanism for sapient beings that possess intent and will power. Angels were believed to be created with the gift of divine magic, Jinn with arcane magic and Humans with natural magic.

Principles and Phenomenon unique to Magic

Mana

As suspected by Polynesian culture, it is a force that is inherent in all objects, plants, and animals (including people) to different degrees.

It’s the energy needed to do magic, the fuel or magic power/points. It’s what gets attacked by anti-magic and referred to when the potential for magic is stored or arguably “measured”.

The main idea is simple; all matter; all things emit energy including consciousness. All sentient creatures, when they think or feel emit a wave of energy which on a micro scale changes the energy around them to resonate at that same vibratory level– the vibrating energy is ambient mana and magic happens when the practitioner is in sync with its vibrations.

This means that Mana itself has more or less an infinite source, but the practitioner cannot preserve any Mana if he exhausts his own willpower/consciousness/sanity/ and especially intentions. In this state, the practitioner can be said to be out of Mana. An idea that is also important to chi (something I get into one day), even though magic is separate, is that drive is a replenish-able, but finite resource.

There are individual differences when it comes to Mana capacity, it is an innate talent or ‘gift’ difficult to develop through training. One way to increase Mana capacity is to reinforce ones drive, which governs Mana. It is believed that by intense meditation and self-hypnosis, one can be more naturally aware of mana around them and the ability to hold Mana also increases. Another method is to improve the efficiency of the techniques used to convert the energy in the atmosphere to Mana. If the amount of willpower used can be reduced by this process, then Mana capacity can increase as a result.
Sympathetic magic

is a principle that applies to specific types of magic spells. It is based on the principle that “like produces like.” For instance, whatever happens to an image of someone will also happen to them. This is the basis for use of Voodoo dolls in the folk tradition of Haiti. If someone sticks a pin into the stomach of the doll, the person of whom it is a likeness will be expected to experience a simultaneous pain in his or her stomach. Spells that have aSympathetic magic is also referred to as imitative magic.

Equivalent Exchange

While mostly applicable in alchemy, this rule can also be true for other types of magic. The desired effect of magic must be equal to what the user brings forth (whether in terms of aura gathered during the spell or in the use of focii and magical aids). The only way to truly understand this law and the equations it requires is through study and experimentation.

The majority of spells that operate on this principle either manipulate relatively huge amounts of energy or involve multiple transformations of matter and energy in one ritual.For most other types of spells there actually does need to be exchange, it just doesn’t always have to be equal coming in or out.

The Power of the Spoken Word and True Names

In the magical sense, words are powerful and can have a great deal of effect on connecting one’s intent with ambient mana. For these magic users, words are their bond and hold a great deal more significance than just communication. As a result, magic ritual and practice is always strengthened when it is paired with an appropriate incantation. The same goes with Names, which allow wizards to exert their power. Knowing someone’s true name creates a strong link between the magic-user and the person, spirit and vice-versa.

 Contagious Magic

Once two objects or energies have come in contact with one another, they continue to affect each other even if they are separated. In other words, it is believed that there is a permanent (or at least long lasting) relationship between an individual and any part of his or her body.  As a consequence, believers must take special precautions with their hair, fingernails, teeth, clothes, and droppings.  If anyone obtained these objects, magic could be performed on them which would cause the person they came from to be affected.  For instance, someone could use your fingernail clippings in a magical ritual that would cause you to love them or to fall ill and die.

The Oneness of All

This one is subject to much debate and controversy due to being more of a belief than an observable phenomena.  It contends that all energy and life is one and interconnected, founded upon the fact that magic users are not able to create energy, rather can only draw in and manipulate what is already present in an existing form. But this view can be seen as at odds with traditional magical understanding. Some contend that mana can be “re-written” to fit a practitioner’s purpose regardless of where it came from, but others argue that doesn’t mean that everything is the same.  Others see the concept as more in a social sense or that everything is at least connected by mana.

The Process

Gathering Energy

Magical energy is gathered, usually by the practitioner from some source of mana. This source can be the practitioner themselves or some other source. Common sources of energy are living things, items of power (also known as focii or focus), and natural elements, such as dirt, plant life, shells and so on. In the Arcane Realm, there are imaginary lines said to track how the largest amounts of mana flow throughout Kaf, called ley lines. Certain supernatural beings can also lend their power to a practitioner, or in other extreme cases it can be taken by force (such as sacrifices). It is important to remember the source one gather’s from or the effect of a ritual could turn out very different.

Focusing Energy/Preparation

This could be described as where “the magic happens”. The practitioner takes the gathered energy and begins to focus and refine it to achieve a desired result. There are many methods with which to focus and refine the energy:

This can be done with various actions such as Sign (tracing a symbol in the air), Gesture (Specific Dances),Step (precise stances and walking), Ward (geometric mandalas, imbued tattoos, runes, gylphs), Incantation (specific words and phrases), Focus (charms, wands, magic assisting device), or Component (item metaphorically relevant to the spell, like physical ingredients-roots or related abstract concepts)

The key component however is the user themselves. They are always the source of the focus and cannot be replaced in a ritual. (In other words, some mages have the power to cast great spells with no focus aids at all, some require many)
The energy in and of itself is not used up but simply altered to have an effect. This is also the most dangerous part of magic…If too much energy is gathered or too little, the effect can be much different than what was desired. Also, if the proper methods of focusing are not utilized properly (poorly drawn circle, wrong crystals, or if the practitioner is in the wrong state of mind).

The Effect/Activation

The result of the practitioner’s hard work. There are variables associated with effects that even an accomplished magic-user cannot always predict so each user should be keenly aware of what is at stake when using certain magic (especially when it comes to one’s intentions). Of these concerns are mainly with high level, complex, or combat related magic most often. Magic users should also be wary of  contagious types of magic when it comes to the effect of the spell since, the energy does not dissipate but rather returns to the aural plane. The contact it makes with the material can have a unintended lasting effect or fade unexpectedly (on the person, object or place where magic rituals have been conducted or items have been used).

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